devices have been invented for the purpose of switching hands. Though such machines are outdated, the modern equivalents (clips that hold cards on the underside of the table) should not be overlooked. The "hands above the table" house rule is recommended to prevent this. If it is done above the table, then anyone at the table can see it. This type of cheat runs the risk that he plays the same card as someone else at the table; at which time there must be a cheat at the table. Most people, not wanting to point fingers, will just end the game for the evening.
Skilled methods
Never doubt that a skilled cheat may deal a card from any place in the deck. A skilled cheat can deal the second card, the bottom card, the second from bottom card, and the middle card. The idea is to "cull", or to find the cards one needs, place them at the bottom, top, or any other place the cheat wants, then false deal them to himself or his confederate. Suppose the cheat is next to deal. In the previous showdown, there are four sevens in different hands. The cheat pick up the cards so that all four sevens end up on the bottom of the deck. He then false shuffles the deck and deals himself the four sevens off the bottom of the deck.
There are many tells as to this kind of cheating:
1. Beware of anyone gripping the deck with the index finger in front of it. This is referred to as the mechanics grip. It not only allows better control of the cards, but provides cover as to where the card in the dealing hand came from.
2. Beware of people who sway the deck from side to side, or tilt the deck upwards with each card. This covers the dealing hand. Try it, anyone can deal seconds when the deck is vertical. The fair dealer can deal slow, showing the back of the top card, and without moving the hand holding the deck.
3. Beware any shuffle instantly followed by a cut. This is a well known way to undo a shuffle. The idea is that as the halves of the deck are taken apart the bottom half is shuffled so its top card is on top. Cutting the cards, and in doing so, unweaving the interlaced cards, places the bottom half right where it started. Completing the cut places the deck in its original order.
Dealing mechanics
Ok, with all this high power sleight of hand, the cheat still won't win money with four sevens if everyone else has a bust, so the cheat stacks two hands. Obviously the cheat will get the better one. Let's say he has two hands one on the bottom of each half of the deck, ready to shuffle (let's say four kings and four aces). All the cheat has to do is to shuffle the two halves PERFECTLY, that is, alternating from one half to the other. When done with the whole deck this is called a faro shuffle. This places in alternating order on the bottom of the deck the cards K,A,K,A,K,A,K,A. He can then false shuffle to his heart's content without disturbing those eight bottom cards, and begin dealing. When he gets to his mark, he deals that player the bottom card. He deals himself bottoms too. This places the big fish with four kings, a real betting hand, and the cheat with four aces, hence the cheat cleans up. This is called the double duke.
The best way to foil mechanics of this nature is to burn them, to watch their hands at all times and to always insist on a cut. This may not prevent them from cheating, but it forces them to undo the cut - a difficult and dangerous move. Only world class cheats will undo a cut while being burned. No other shuffling or cutting is allowed after EVERY player is offered the option of cutting. A cheat may bend the entire deck so as to reveal where the cut was, so that his confederate sitting to his left may undo the cut or he may do so himself should the appropriate distraction present itself.

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